Rurouni Kenshin in AnimeDrafts
6 playable versions from this world are included in the crossover roster. Your pools mix anime worlds; this page does not promise a series-only game mode.
Roster and role choices
- Kenshin Himura — Captain, Signature. Kenshin Himura: Hiten Mitsurugi Ryu. Power and speed describe active output; strategy and support remain separate. Rurouni Kenshin entered anime in 1996. Kyoto arc swordsmen and normal equipment; grounded martial technique, not magical projectile damage.
- Sanosuke Sagara — Vanguard, Signature. Sanosuke Sagara: Futae no kiwami. Power and speed describe active output; strategy and support remain separate. Rurouni Kenshin entered anime in 1996. Kyoto arc swordsmen and normal equipment; grounded martial technique, not magical projectile damage.
- Hajime Saito — Tactician, Signature. Hajime Saito: Gatotsu counter. Power and speed describe active output; strategy and support remain separate. Rurouni Kenshin entered anime in 1996. Kyoto arc swordsmen and normal equipment; grounded martial technique, not magical projectile damage.
- Kaoru Kamiya — Guardian, Signature. Kaoru Kamiya: Kamiya Kasshin defense. Power and speed describe active output; strategy and support remain separate. Rurouni Kenshin entered anime in 1996. Kyoto arc swordsmen and normal equipment; grounded martial technique, not magical projectile damage.
- Aoshi Shinomori — Wildcard, Signature. Aoshi Shinomori: Kodachi flow. Power and speed describe active output; strategy and support remain separate. Rurouni Kenshin entered anime in 1996. Kyoto arc swordsmen and normal equipment; grounded martial technique, not magical projectile damage.
- Makoto Shishio — Finisher, Signature. Makoto Shishio: Mugenjin ignition. Power and speed describe active output; strategy and support remain separate. Rurouni Kenshin entered anime in 1996. Kyoto arc swordsmen and normal equipment; grounded martial technique, not magical projectile damage.
Shared-series chemistry
Each additional teammate from an already represented world adds 0.7 to team strength. Choose roles carefully: weighted attributes may matter more than that small bond.
Play the crossover draft →